Adobe VR Bot

AdobeVRcharacterKeyshotZBrush

Here's a 'bot I designed and rendered for the folks at Adobe to help promote their VR storytelling tools. The brief was a robot painting in VR, so naturally he got a headset, a pair of controllers and a neon lit warehouse to work in.

Sculpting light in the neon warehouse.
Sculpting light in the neon warehouse.

The character was modeled in Maya with the finer surface details done in ZBrush. All the neon tube work and the smoky atmosphere was handled in KeyShot, which continues to surprise me with what it can pull off for environment work.

Bokeh test render.
Bokeh test render.

Having spent a good amount of time in VR myself over the past year, this one hit close to home. More renders on the project page.