<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Sketchbot Studios — News</title><link>https://mike-bundy.github.io/sketchbot-www/news/</link><description>The Sketchbot Studios blog.</description><item><title>New Site, Same Robots</title><link>https://mike-bundy.github.io/sketchbot-www/news/new-site-same-robots/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/new-site-same-robots/</guid><pubDate>Sat, 12 Sep 2026 00:00:00 GMT</pubDate><description>It&#x27;s been a minute. The last time I overhauled this site was 2015 and a whole lot has happened since, so it was time. The new site is live, it&#x27;s fast, and for the first time it actually knows what a Vision Pro is.</description></item><item><title>Radial Menu is Open Source</title><link>https://mike-bundy.github.io/sketchbot-www/news/radial-menu-is-open-source/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/radial-menu-is-open-source/</guid><pubDate>Wed, 26 Aug 2026 00:00:00 GMT</pubDate><description>While building Quads I needed a radial menu that didn&#x27;t feel arbitrary, and I ended up going way down the rabbit hole on it. So I&#x27;ve pulled it out into its own repo and put it on GitHub for anyone to use.</description></item><item><title>Introducing Quads</title><link>https://mike-bundy.github.io/sketchbot-www/news/introducing-quads/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/introducing-quads/</guid><pubDate>Tue, 16 Jun 2026 00:00:00 GMT</pubDate><description>OK, here&#x27;s the big one I&#x27;ve been hinting at for over a year. Quads is a box modeler for Apple Vision Pro, and it&#x27;s the app I&#x27;ve wanted since the first time I put the headset on.</description></item><item><title>Lost in the Backrooms</title><link>https://mike-bundy.github.io/sketchbot-www/news/lost-in-the-backrooms/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/lost-in-the-backrooms/</guid><pubDate>Tue, 20 Jan 2026 00:00:00 GMT</pubDate><description>Second immersive environment for the site is live and this one is a little more unsettling. Sketchbot has wandered into the Backrooms.</description></item><item><title>TRON Immersive: End of Line</title><link>https://mike-bundy.github.io/sketchbot-www/news/tron-immersive-end-of-line/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/tron-immersive-end-of-line/</guid><pubDate>Thu, 09 Oct 2025 00:00:00 GMT</pubDate><description>The original TRON ignited my passion for computer animation when I first saw it at 16 in 1982. With TRON: Ares hitting theaters this week, I decided to create an homage to the original as a proof of concept for my first spatial website environment for Apple Vision Pro.</description></item><item><title>VRNavDemo: Figuring Out Navigation on Vision Pro</title><link>https://mike-bundy.github.io/sketchbot-www/news/vrnavdemo-figuring-out-navigation-on-vision-pro/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/vrnavdemo-figuring-out-navigation-on-vision-pro/</guid><pubDate>Tue, 22 Jul 2025 00:00:00 GMT</pubDate><description>First bit of code I&#x27;ve put out in public! VRNavDemo is a small sandbox for testing camera navigation models on Vision Pro, and it&#x27;s up on my GitHub.</description></item><item><title>Vision Pro Arrives at the Studio</title><link>https://mike-bundy.github.io/sketchbot-www/news/vision-pro-arrives-at-the-studio/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/vision-pro-arrives-at-the-studio/</guid><pubDate>Tue, 28 Jan 2025 00:00:00 GMT</pubDate><description>Well, I did it. After a year of watching from the sidelines I picked up an Apple Vision Pro and it&#x27;s been living on my desk ever since. I have a lot of thoughts.</description></item><item><title>ZBrush for iPad First Impressions</title><link>https://mike-bundy.github.io/sketchbot-www/news/zbrush-for-ipad-first-impressions/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/zbrush-for-ipad-first-impressions/</guid><pubDate>Wed, 14 Aug 2024 00:00:00 GMT</pubDate><description>ZBrush for iPad dropped and I&#x27;ve been sculpting on the couch all week. Here&#x27;s the first real test, an alien head that I started as a quick doodle and kept pushing.</description></item><item><title>Happy Halloween: SkullBot and Candy Corn Bot</title><link>https://mike-bundy.github.io/sketchbot-www/news/happy-halloween-skullbot-and-candy-corn-bot/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/happy-halloween-skullbot-and-candy-corn-bot/</guid><pubDate>Tue, 31 Oct 2023 00:00:00 GMT</pubDate><description>Couldn&#x27;t let October go by without at least a couple of seasonal &#x27;bots. SkullBot got a V2 pass this year and Candy Corn Bot is brand new.</description></item><item><title>Hex Mesh Studies</title><link>https://mike-bundy.github.io/sketchbot-www/news/hex-mesh-studies/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/hex-mesh-studies/</guid><pubDate>Wed, 24 Aug 2022 00:00:00 GMT</pubDate><description>A little side project that got out of hand. I&#x27;ve been playing with hex based meshes in ZBrush as a way to get sci-fi surface detail without hand placing every panel, and it turned into a whole series.</description></item><item><title>The Museum of Untold Possibilities</title><link>https://mike-bundy.github.io/sketchbot-www/news/the-museum-of-untold-possibilities/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/the-museum-of-untold-possibilities/</guid><pubDate>Tue, 09 Mar 2021 00:00:00 GMT</pubDate><description>Here it is, the big one. I&#x27;ve submitted The Museum of Untold Possibilities to the Epic MegaGrants program and I&#x27;ve put the full pitch up on the site for anyone who wants to read it.</description></item><item><title>Afternoon At The Museum</title><link>https://mike-bundy.github.io/sketchbot-www/news/afternoon-at-the-museum/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/afternoon-at-the-museum/</guid><pubDate>Thu, 05 Nov 2020 00:00:00 GMT</pubDate><description>I&#x27;ve been spending a lot of nights and weekends in Unreal Engine this year and this is the first thing to come out of it that I&#x27;m happy to share. Afternoon At The Museum is a real-time proof of concept where the Eye Pilots explore a museum full of my robot work.</description></item><item><title>SCOOB! Mean Machine 3D Concept Tests</title><link>https://mike-bundy.github.io/sketchbot-www/news/scoob-mean-machine-3d-concept-tests/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/scoob-mean-machine-3d-concept-tests/</guid><pubDate>Tue, 19 May 2020 00:00:00 GMT</pubDate><description>With SCOOB! out now I can share some 3D concept tests I did for Dick Dastardly&#x27;s Mean Machine for Warner Animation Group.</description></item><item><title>Jammin&#x27; Alpacas</title><link>https://mike-bundy.github.io/sketchbot-www/news/jammin-alpacas/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/jammin-alpacas/</guid><pubDate>Tue, 18 Jun 2019 00:00:00 GMT</pubDate><description>Been heads down on this one for a while and can finally show some stills. Jammin&#x27; Alpacas is a stylized animated short featuring a band of alpacas, a space billboard and plenty of attitude.</description></item><item><title>Happy Holidays from Sketchbot Studios</title><link>https://mike-bundy.github.io/sketchbot-www/news/happy-holidays-from-sketchbot-studios/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/happy-holidays-from-sketchbot-studios/</guid><pubDate>Thu, 20 Dec 2018 00:00:00 GMT</pubDate><description>It&#x27;s been a busy year here in LA and I&#x27;m looking forward to a little downtime with the family. Thanks to all the clients and fellow artists who made 2018 a good one. Here&#x27;s Sketchbot doing his part with the lights.</description></item><item><title>Cell Characters for GIBCO</title><link>https://mike-bundy.github.io/sketchbot-www/news/cell-characters-for-gibco/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/cell-characters-for-gibco/</guid><pubDate>Tue, 10 Apr 2018 00:00:00 GMT</pubDate><description>Just wrapped a really enjoyable character design gig for GIBCO, the cell culture brand from Thermo Fisher Scientific. The ask was to turn cells into appealing characters that could carry a bunch of their media without getting too cartoony for a science audience.</description></item><item><title>Adobe VR Bot</title><link>https://mike-bundy.github.io/sketchbot-www/news/adobe-vr-bot/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/adobe-vr-bot/</guid><pubDate>Tue, 12 Sep 2017 00:00:00 GMT</pubDate><description>Here&#x27;s a &#x27;bot I designed and rendered for the folks at Adobe to help promote their VR storytelling tools. The brief was a robot painting in VR, so naturally he got a headset, a pair of controllers and a neon lit warehouse to work in.</description></item><item><title>TikiBot</title><link>https://mike-bundy.github.io/sketchbot-www/news/tikibot/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/tikibot/</guid><pubDate>Fri, 26 May 2017 00:00:00 GMT</pubDate><description>TikiBot started as a doodle in my sketchbook a couple months back and I kept coming back to it, so this week I finally blocked him out in ZBrush.</description></item><item><title>Meet M4Y4, the New Autodesk Maya Mascot</title><link>https://mike-bundy.github.io/sketchbot-www/news/meet-m4y4-the-new-autodesk-maya-mascot/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/meet-m4y4-the-new-autodesk-maya-mascot/</guid><pubDate>Tue, 21 Feb 2017 00:00:00 GMT</pubDate><description>I&#x27;m finally able to share this one! Autodesk brought me on to design, model and render the new mascot for the Maya Learning Channel, and M4Y4 is now officially out in the wild.</description></item><item><title>Nuthin&#x27; But Mech 4</title><link>https://mike-bundy.github.io/sketchbot-www/news/nuthin-but-mech-4/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/nuthin-but-mech-4/</guid><pubDate>Tue, 15 Nov 2016 00:00:00 GMT</pubDate><description>Volume 4 of Nuthin&#x27; But Mech is out now from Design Studio Press and I&#x27;m honored to be included once again alongside some incredibly talented mech designers.</description></item><item><title>March of Robots 2016 Wrap-Up</title><link>https://mike-bundy.github.io/sketchbot-www/news/march-of-robots-2016-wrap-up/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/march-of-robots-2016-wrap-up/</guid><pubDate>Sat, 02 Apr 2016 00:00:00 GMT</pubDate><description>Another March in the books! This was my third go at Dacosta Bayley&#x27;s March of Robots and I managed to get 27 &#x27;bots out the door, which is a personal best. A few days got skipped due to client deadlines, but that&#x27;s how it goes when you&#x27;re freelancing.</description></item><item><title>Nuthin&#x27; But Mech 3</title><link>https://mike-bundy.github.io/sketchbot-www/news/nuthin-but-mech-3/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/nuthin-but-mech-3/</guid><pubDate>Tue, 01 Dec 2015 17:45:11 GMT</pubDate><description>I am incredibly honored to have been invited to submit imagery for the Nuthin&#x27; But Mech series.In appreciation of Francis Tsai&#x27;s contributions to the artistic community, proceeds from the sales of this book will be donated to his family.You can order your copy from Design Studio Press. #block-ba</description></item><item><title>KeyShot 6 Avatar Tutorial</title><link>https://mike-bundy.github.io/sketchbot-www/news/keyshot-6-avatar-tutorial/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/keyshot-6-avatar-tutorial/</guid><pubDate>Thu, 16 Jul 2015 18:48:22 GMT</pubDate><description>I have a four-page tutorial published in 3D World Magazine&#x27;s September Issue #198 that goes into the making of the KeyShot 6 Avatar.You can also view some higher resolution images up on the KeyShot 6 Avatar project page. #block-a3f8e02fcc7c0ddcb593 .sqs-h</description></item><item><title>Fun With MatCaps in KeyShot 6</title><link>https://mike-bundy.github.io/sketchbot-www/news/fun-with-matcaps-in-keyshot-6/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/fun-with-matcaps-in-keyshot-6/</guid><pubDate>Thu, 02 Jul 2015 17:52:28 GMT</pubDate><description>Fun and quick method for simulating lighting with MatCaps in KeyShot 6.</description></item><item><title>KeyShot 6 Teaser</title><link>https://mike-bundy.github.io/sketchbot-www/news/keyshot-6-teaser/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/keyshot-6-teaser/</guid><pubDate>Fri, 01 May 2015 18:00:45 GMT</pubDate><description>Been busy cranking on this cool &#x27;bot design for the gang over at KeyShot. Full reveal in the near future. In the meantime, visit https://www.keyshot.com/keyshot-6/ and download a hi-res version of the KeyShot 6 avatar for your desktop, and sign up for information leading up to the release. #bloc</description></item><item><title>MOLD3D Shop is LIVE!</title><link>https://mike-bundy.github.io/sketchbot-www/news/mold3d-shop-is-live/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/mold3d-shop-is-live/</guid><pubDate>Mon, 02 Feb 2015 17:02:46 GMT</pubDate><description>If you have a 3D Printer and would like to own one of my robot creations, look no further than the Mold3D Shop. I am one of the initial launch artists, and we&#x27;ll be making available new content as we move forward. There will also be an option for acquiring an already constructed maquette in the nea</description></item><item><title>Surge Protector</title><link>https://mike-bundy.github.io/sketchbot-www/news/surge-protector/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/surge-protector/</guid><pubDate>Thu, 29 Jan 2015 20:24:05 GMT</pubDate><description>Just finished up this model test using Maya, Zbrush 4R7 beta, and Keyshot 3D. I was asked if I had anything in the Disney style in my modeling portfolio, and I hadn&#x27;t. So I found some Wreck-It Ralph concept art from the amazing Bill Schwab to use as reference and inspiration. I&#x27;ve always been a fan</description></item><item><title>EntryBot</title><link>https://mike-bundy.github.io/sketchbot-www/news/entrybot/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/entrybot/</guid><pubDate>Fri, 23 Jan 2015 19:31:04 GMT</pubDate><description>I designed this &#x27;bot for my buddy&#x27;s new company that helps with properly formatting files for award show entries. Check it out at http://www.entrybot.comModeled in Maya, rigged and posed with Anzovin&#x27;s TSMG, and rendered in Keyshot. #block-f75b233f0bc6cd</description></item><item><title>New Work Page Posted - ZBrush Sketches</title><link>https://mike-bundy.github.io/sketchbot-www/news/new-work-page-posted-zbrush-sketches/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/new-work-page-posted-zbrush-sketches/</guid><pubDate>Thu, 15 Jan 2015 00:45:42 GMT</pubDate><description>In my attempt at resurrecting my blog, here is the 2nd post of the year!I&#x27;ve added a new work page featuring a bunch of ZBrush sketches and projects. It&#x27;s fun going back a few years to see how far I&#x27;ve progressed. Most of these are loose sketches, where you can see evidence of the brush strokes, b</description></item><item><title>New Year. New Site. New Stuff!</title><link>https://mike-bundy.github.io/sketchbot-www/news/new-year-new-site-new-stuff/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/new-year-new-site-new-stuff/</guid><pubDate>Thu, 08 Jan 2015 21:56:48 GMT</pubDate><description>Happy New Year! It was time to overhaul my website, and I really wanted to check out SquareSpace. I was very impressed with the relative ease of migrating the entirety of my blog over. I also like the eCommerce aspect of SquareSpace and plan on finally launching my first Shop where I&#x27;ll have Sketc</description></item><item><title>Custom Bellicose Bunny for Nathan Hamill&#x27;s Bellicosity</title><link>https://mike-bundy.github.io/sketchbot-www/news/custom-bellicose-bunny-for-nathan-hamill-s-bellicosity/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/custom-bellicose-bunny-for-nathan-hamill-s-bellicosity/</guid><pubDate>Thu, 22 Mar 2012 21:31:00 GMT</pubDate><description>Has it really been almost 4 months since my last blog post?! Holidays, family, and work have been keeping me plenty occupied. I did find time to squeeze in a custom for Nathan Hamill&#x27;s Bellicosity Custom Group Show opening tomorrow night at Toy Art Gallery in LA. When I got the blank I knew immedi</description></item><item><title>Designer Con 2011</title><link>https://mike-bundy.github.io/sketchbot-www/news/designer-con-2011/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/designer-con-2011/</guid><pubDate>Sat, 05 Nov 2011 02:50:00 GMT</pubDate><description>Designer Con 2011 is this Saturday, November 5th, at the Pasadena Convention Center! I&#x27;m pleased to announce these incredible resin casts by Pretty In Plastic as my show exclusives. They will be $60 a piece and limited to only 30 pieces for this run. I&#x27;m offering up six juicy colours that complem</description></item><item><title>Sketchbot V5 NYCC Pre-Release</title><link>https://mike-bundy.github.io/sketchbot-www/news/sketchbot-v5-nycc-pre-release/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/sketchbot-v5-nycc-pre-release/</guid><pubDate>Thu, 22 Sep 2011 18:34:00 GMT</pubDate><description>New York Comic Con is right around the corner, and I&#x27;m excited to return to NY to participate in my fourth NYCC. I won&#x27;t have my own booth this year, so I&#x27;ll be doing the pre-release of Sketchbot Variant 5 with my good friends over at the My Plastic Heart booth, #879. Signing times have yet to be l</description></item><item><title>Sketchbot X Stikalicious = iPad Wallpaper Fun!</title><link>https://mike-bundy.github.io/sketchbot-www/news/sketchbot-x-stikalicious-ipad-wallpaper-fun/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/sketchbot-x-stikalicious-ipad-wallpaper-fun/</guid><pubDate>Thu, 22 Sep 2011 18:13:00 GMT</pubDate><description>This is pretty big news - I&#x27;ve been included in Series 1 of Chocoloate Soop&#x27;s awesome new iPad app, StikaliciousThe app is a free download and includes one complimentary sticker set. You can then make in-app purchases of your favourite artist&#x27;s sticker sets, including custom backgrounds that you&#x27;re</description></item><item><title>Stop It! for Super Cooper&#x27;s Munky King Show</title><link>https://mike-bundy.github.io/sketchbot-www/news/stop-it-for-super-cooper-s-munky-king-show/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/stop-it-for-super-cooper-s-munky-king-show/</guid><pubDate>Thu, 22 Sep 2011 17:22:00 GMT</pubDate><description>It&#x27;s been a busy Summer, so let&#x27;s try to catch up on some blog posts!I was excited to be part of &quot;Super&quot; Cooper Berella&#x27;s huge birthday celebration group art showthat opened a few weeks ago at Munky King LA. The show runs through this Friday, Sept 25th, so try to check out the work up close if you</description></item><item><title>Sketchbot Variant 4 @ San Diego Comic Con 2011</title><link>https://mike-bundy.github.io/sketchbot-www/news/sketchbot-variant-4-san-diego-comic-con-2011/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/sketchbot-variant-4-san-diego-comic-con-2011/</guid><pubDate>Tue, 19 Jul 2011 20:44:00 GMT</pubDate><description>It&#x27;s been over 2 months since my last post, but with good reason - we&#x27;ve relocated to Los Angeles, CA this past June! It&#x27;s been a busy Summer thus far getting settled in and also jammed-packed with quite a few freelance gigs. #block-b3b95b2d18771a061c12</description></item><item><title>Making of Sketchbot and 3d Printing @ NYC Maya Users Group, Wednesday, May 18th 7-9pm</title><link>https://mike-bundy.github.io/sketchbot-www/news/making-of-sketchbot-and-3d-printing-nyc-maya-users-group-wednesday-may-18th-7-9p/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/making-of-sketchbot-and-3d-printing-nyc-maya-users-group-wednesday-may-18th-7-9p/</guid><pubDate>Mon, 02 May 2011 20:25:00 GMT</pubDate><description>I&#x27;m very excited to be invited by Steve Mann and the NYC Maya Users Group to give a presentation on how I use Autodesk Maya to create characters that are printed via rapid prototyping and make their way to final products - specially, the Sketchbot vinyl designer toy. #block-05619f5fa249a9f1878c</description></item><item><title>Sketchbot V3 Debuts FRI, 4/22 @ TOYSTREET NYC</title><link>https://mike-bundy.github.io/sketchbot-www/news/sketchbot-v3-debuts-fri-4-22-toystreet-nyc/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/sketchbot-v3-debuts-fri-4-22-toystreet-nyc/</guid><pubDate>Wed, 20 Apr 2011 21:42:00 GMT</pubDate><description>Alright folks - here&#x27;s the first new Sketchbot colourway for 2011! Variant 3 sports a popping, semi-translucent magenta tint to the vinyl and comes with ink pen accessory and matching sticker. Debuts this Friday, 4/22, 12-8pm at TOYSTREET NYC and will go into wide release thru normal distribution</description></item><item><title>Sketchbotik</title><link>https://mike-bundy.github.io/sketchbot-www/news/sketchbotik/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/sketchbotik/</guid><pubDate>Wed, 06 Apr 2011 13:56:00 GMT</pubDate><description>Astute readers will recall that when I first started the Sketchbot blog back in 2007, I was excited to be heading to Berlin to attend my first Pictoplasma conference. I&#x27;ve since attended two additional events that took place locally in NYC, but am unable to be in Berlin for the latest incarnation w</description></item><item><title>The Pharaoh Bonez</title><link>https://mike-bundy.github.io/sketchbot-www/news/the-pharaoh-bonez/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/the-pharaoh-bonez/</guid><pubDate>Fri, 25 Mar 2011 17:42:00 GMT</pubDate><description>It&#x27;s been a crazy busy month work-wise, but I was able to crank out this custom - The Pharaoh Bonez - for tonight&#x27;s &quot;Dem Bonez, The Reconstruction&quot;custom show opening at ZAKKA.Turns out Elite Gudz&#x27;s Mr Den had worked with the godfather of graffiti, SEEN, for about 13 years and had access to this pie</description></item><item><title>Crimson Argus</title><link>https://mike-bundy.github.io/sketchbot-www/news/crimson-argus/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/crimson-argus/</guid><pubDate>Fri, 25 Feb 2011 15:04:00 GMT</pubDate><description>Here is the full reveal of my custom Alien Argus for Max Nagata&#x27;s group show at Toy Art Gallery, which opens tomorrow, Feb 26th and runs thru Mar 26th.**UPDATE** Artwork is now available online - here&#x27;s a direct link to my very affordable piece.I&#x27;m pretty happy with how this one turned out, as I&#x27;ve</description></item><item><title>Alien Argus Custom Group Show</title><link>https://mike-bundy.github.io/sketchbot-www/news/alien-argus-custom-group-show/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/alien-argus-custom-group-show/</guid><pubDate>Wed, 16 Feb 2011 19:41:00 GMT</pubDate><description>Here&#x27;s a few sneaks of my piece for Mark Nagata&#x27;s Alien Argus Custom Group Show, opening Feb. 26th and running thru March 26th, 2011 at Toy Art Gallery in Hollywood, CA. #block-5a58bacdbc890916d379 {</description></item><item><title>New Moon @ My Plastic Heart</title><link>https://mike-bundy.github.io/sketchbot-www/news/new-moon-my-plastic-heart/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/new-moon-my-plastic-heart/</guid><pubDate>Fri, 11 Feb 2011 21:34:00 GMT</pubDate><description>Happy New Year Sketchbot followers! It&#x27;s been a very busy start for me, as I just completed a big freelance gig for Saatchi NY and am putting finishing touches on a few new pieces for various shows early in the year. #block-5e642a464b4304e53ba3 .sqs-html</description></item><item><title>Happy Holidays from Sketchbot!</title><link>https://mike-bundy.github.io/sketchbot-www/news/happy-holidays-from-sketchbot/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/happy-holidays-from-sketchbot/</guid><pubDate>Wed, 22 Dec 2010 18:28:00 GMT</pubDate><description>It&#x27;s been an incredible year for Sketchbot. We debuted the original colourway this past June at My Plastic Heart and had them available at San Diego Comic Con in July, Variant 2 was introduced at New York Comic Con at the end of July, and the DIY blanks were announced at Designer Con in November. We</description></item><item><title>Sketchbot Custom Show 2 - Captain Cavebot!</title><link>https://mike-bundy.github.io/sketchbot-www/news/sketchbot-custom-show-2-captain-cavebot/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/sketchbot-custom-show-2-captain-cavebot/</guid><pubDate>Fri, 19 Nov 2010 16:04:00 GMT</pubDate><description>When I first began this custom, I was going to do an entire figure covered in sculpted fur based on two drawings I did called Furbot. I started with the body, but then had to put work on hold for 2 weeks while I took on some paying jobs. When I returned to the figure last Sunday I started rethinki</description></item><item><title>Sketchbot Custom Show 2 Sneak Peek Day Five</title><link>https://mike-bundy.github.io/sketchbot-www/news/sketchbot-custom-show-2-sneak-peek-day-five/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/sketchbot-custom-show-2-sneak-peek-day-five/</guid><pubDate>Thu, 18 Nov 2010 05:22:00 GMT</pubDate><description>Alright, technically, it&#x27;s Thursday as I compose this final teaser grid before we head out to LA. I&#x27;m simply not going to have any time to do this in the morning before heading to the airport, so those of you up late get first dibs.This last group is comprised of pieces by: Atomos, babyVtec, Steve T</description></item><item><title>Sketchbot Custom Show 2 Sneak Peek Day Four!</title><link>https://mike-bundy.github.io/sketchbot-www/news/sketchbot-custom-show-2-sneak-peek-day-four/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/sketchbot-custom-show-2-sneak-peek-day-four/</guid><pubDate>Wed, 17 Nov 2010 14:46:00 GMT</pubDate><description>Alright folks, here we go with day four&#x27;s teaser grid. As the incredible imagery continues to pour in I get excited as to the impact this show will have on the DIY custom community. People are going above and beyond with their entries and I am truly blown away! Artists in today&#x27;s grid are: George Ga</description></item><item><title>Sketchbot Custom Show 2 Sneak Peek Day Three!</title><link>https://mike-bundy.github.io/sketchbot-www/news/sketchbot-custom-show-2-sneak-peek-day-three/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/sketchbot-custom-show-2-sneak-peek-day-three/</guid><pubDate>Tue, 16 Nov 2010 14:13:00 GMT</pubDate><description>Are we really only 3 days aways from opening night?! Hells ya, and I&#x27;m just now painting MY entry for the show! (I work best under pressure) This third installment of the teaser grid includes work from: Cris Rose, Jimmy Foo, Rusted Halo, Scottoons, Cameron Tiede, Jon-Paul Kaiser, Bucky Lastard, Roto</description></item><item><title>Sketchbot Custom Show 2 Sneak Peek Day Two!</title><link>https://mike-bundy.github.io/sketchbot-www/news/sketchbot-custom-show-2-sneak-peek-day-two/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/sketchbot-custom-show-2-sneak-peek-day-two/</guid><pubDate>Mon, 15 Nov 2010 14:51:00 GMT</pubDate><description>Alright, we&#x27;re in the homestretch for the big show this Friday night. Here are two more sets of teaser grids for you all to drool over! Artists represented in this group are: Grimsheep, Lunabee, valleydweller, Mike Gulen, Alisa Ross, Paul Kaiju, Squink, PodgyPanda, dodgrr, Scribe, Spanky Stokes, and</description></item><item><title>Sketchbot Custom Show 2 Sneak Peek!</title><link>https://mike-bundy.github.io/sketchbot-www/news/sketchbot-custom-show-2-sneak-peek/</link><guid>https://mike-bundy.github.io/sketchbot-www/news/sketchbot-custom-show-2-sneak-peek/</guid><pubDate>Fri, 12 Nov 2010 14:01:00 GMT</pubDate><description>Alright folks, we&#x27;re one week away from the big show at Munky King, and what better way to kick off the countdown than to release the first set of teaser images!We&#x27;ve got 75 artists this time around and I have to tell you, everyone seems to be upping their game significantly for this show. The entri</description></item></channel></rss>