Studio services

Professional spatial work, end to end

Sketchbot Studios takes projects from the first sketch to a build running on Apple Vision Pro. Art direction, character design, modeling, animation, spatial UX and the engineering to make it real.

Spatial character & mascot design

Original characters and brand mascots designed to read at arm’s length, hold up from every angle and feel right in a room. Delivered as animatable USDZ with idle and hero clips.

visionOS app design & prototyping

Concept, interaction model and glass-native UI for Vision Pro apps, prototyped in SwiftUI and RealityKit. Windows for typing, panels for glancing, hands first.

Immersive brand environments

Website environments and in-app immersive spaces: modeled, lit, scored and optimised for Safari and RealityKit, with the three-tier web code included.

USDZ & Reality Composer Pro pipelines

Set up or rescue a pipeline from Maya, Blender or ZBrush into validated USDZ. Naming, scale, materials, animation and size budgets that pass on device.

SharePlay & multi-user experiences

Design and build shared spatial sessions with Personas, live cursors and conflict-free state, drawing on the co-modeling system inside Quads.

Training & advisory

Workshops for teams moving from 2D and desktop 3D into spatial: appeal, scale, comfort, input and the visionOS 27 toolchain. Fractional creative direction for spatial products.

Engagement

How a project runs

  1. Brief

    Description, estimated budget and deadline. NDAs, boards and references by email.

  2. Discovery sprint

    One to two weeks: sketches, a scale and interaction test on the headset, a written plan with a fixed quote.

  3. Build

    Weekly on-device builds or asset drops. You see it in your own Vision Pro, not in a render.

  4. Ship & support

    App Store or web delivery, source files and a pipeline handbook. A support window for the launch.

Also available

The classic studio

Art direction, animation directing, character and concept design and 3D modeling in Maya and ZBrush for commercials, film and toys. See the work and the reel.

Tooling

Stack

visionOS 27 SDK, SwiftUI, RealityKit, ARKit, GroupActivities, Reality Composer Pro, USDKit, Pixar USD, Maya, ZBrush, Substance 3D, Unreal Engine, Laravel for backends.

Upcoming gig?

Let's talk.

Please include a short description, estimated budget and deadline. Storyboards, supporting imagery and NDAs can be emailed directly.