Studio services
Professional spatial work, end to end
Sketchbot Studios takes projects from the first sketch to a build running on Apple Vision Pro. Art direction, character design, modeling, animation, spatial UX and the engineering to make it real.
Spatial character & mascot design
Original characters and brand mascots designed to read at arm’s length, hold up from every angle and feel right in a room. Delivered as animatable USDZ with idle and hero clips.
visionOS app design & prototyping
Concept, interaction model and glass-native UI for Vision Pro apps, prototyped in SwiftUI and RealityKit. Windows for typing, panels for glancing, hands first.
Immersive brand environments
Website environments and in-app immersive spaces: modeled, lit, scored and optimised for Safari and RealityKit, with the three-tier web code included.
USDZ & Reality Composer Pro pipelines
Set up or rescue a pipeline from Maya, Blender or ZBrush into validated USDZ. Naming, scale, materials, animation and size budgets that pass on device.
SharePlay & multi-user experiences
Design and build shared spatial sessions with Personas, live cursors and conflict-free state, drawing on the co-modeling system inside Quads.
Training & advisory
Workshops for teams moving from 2D and desktop 3D into spatial: appeal, scale, comfort, input and the visionOS 27 toolchain. Fractional creative direction for spatial products.
Engagement
How a project runs
Brief
Description, estimated budget and deadline. NDAs, boards and references by email.
Discovery sprint
One to two weeks: sketches, a scale and interaction test on the headset, a written plan with a fixed quote.
Build
Weekly on-device builds or asset drops. You see it in your own Vision Pro, not in a render.
Ship & support
App Store or web delivery, source files and a pipeline handbook. A support window for the launch.
Also available
The classic studio
Art direction, animation directing, character and concept design and 3D modeling in Maya and ZBrush for commercials, film and toys. See the work and the reel.
Tooling
Stack
visionOS 27 SDK, SwiftUI, RealityKit, ARKit, GroupActivities, Reality Composer Pro, USDKit, Pixar USD, Maya, ZBrush, Substance 3D, Unreal Engine, Laravel for backends.
Upcoming gig?
Let's talk.
Please include a short description, estimated budget and deadline. Storyboards, supporting imagery and NDAs can be emailed directly.