Sketchbot characters in a neon-lit museum corridor
Apple Vision Pro · visionOS 27

Spatial computing

Professional tools for work in spatial computing. A shipping modeling app, immersive web environments, production-grade USDZ pipelines and open-source UI, from a studio that has spent thirty years making characters people want to touch.

This browser can show spatial content: 3D models on this site render natively and can be pinched out of the page.

What the studio makes

Six ways in

Each is a real thing you can use today, not a slide.

The hard part of spatial isn't the rendering. It's appeal: making a thing you want to reach for. That's what a character studio brings to a headset.

How the studio works

From sketch to your room

  1. Sketch & appeal

    Silhouette, proportion and personality on paper first. Spatial exposes bad design from every angle, so the drawing has to survive a walk-around.

  2. Model in quads

    Clean, animatable topology in Maya or directly in Quads on the headset. Subdivision-ready, crease-tagged, real-world scale from the start.

  3. Surface & light

    Substance Painter PBR, baked where it counts, authored for RealityKit's PBR and Quick Look, not just an offline render.

  4. Assemble & ship

    Reality Composer Pro scenes, USDZ packaging that passes usdchecker, size budgets for Safari and the App Store, and a test pass on real hardware.

Bring a project

Building for Vision Pro?

Whether you need a mascot that reads at arm's length, an app that feels native to visionOS, or a website your customers can step into, the studio is taking spatial work now.