Hex Mesh Studies

ZBrushKeyshothard surfacestudy

A little side project that got out of hand. I've been playing with hex based meshes in ZBrush as a way to get sci-fi surface detail without hand placing every panel, and it turned into a whole series.

Sphere hex, 2022.
Sphere hex, 2022.

The workflow is pretty simple: start with a clean base, use the hex tiling to drive the panel lines, then mask and inflate to get the depth. The fun part is how quickly you can get to something that looks designed.

Mech hex.
Mech hex.
Three Teeth.
Three Teeth.

All of these are in the 3D Misc gallery. I'll put together a proper tutorial if there's interest, let me know on Instagram.